Has anyone else been operating the same or a similar process to me and discovered this? I appreciate most people probably just keep everything in their main folder and doesn't tinker about with it but if anyone could offer any input on this problem I would be most grateful.
However, I've noticed that trying to do that now hits a problem: Either TS or the Steam client now seems to check for everything which is installed in the client and will download EVERYTHING selected if it can't find it.
It would also allow you to run a UK / DE / US / AT / whatever install without having absolutely everything else "installed" at the same time, saving on space. Then you can just move whichever DLC you want at any one time into the main folder along with its requirements and you're good to go. Time consuming to start with, but once completed any new DLC could be treated in the same manner. the User Overlay for the 'base' game, cutting the RW folder out and pasting it in a holding folder, then selecting an asset pack / route / stock addon and doing the same, etc etc. The version number on the original in the Dead by.RSS Feed Powered by Create your own unique website with customizable templates. Lucky Patcher - Patch Android Apps (better with root) LumaPlay (for UPlay) Nemirtingas Epic Emulator. Download the DLC files off the net and use CreamAPI. CreamAPI - Unlock pirated DLCs on legitimate Steam Games. Auto Steamworks Fix Tool - Automatically create Steamworks Fixes. This method involves starting with no DLC selected, then selecting e.g. Tools: Auto CreamAPI - Automatically set your game up for CreamAPI. Just wondering if anyone can shed any light on this, which isn't the end of the world but has become a bit of an annoyance.įor some time now, in an effort to keep my RW install as clean as possible and somewhat modular, I found that it's possible to download individual items of DLC from Steam whilst keeping it ticked in the client.